Block Data and Patterns[]
Block types[]
About |
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Block is a non-mob unit structure in Minecraft. Not by just only place-able building material, a block can be identified as flowing water, growing seed, or empty air. The following block classes that are significant for Worldedit uses are: Normal Block IDs, External Block IDs, Hidden Block IDs, and Blockstates. |
Block IDs[]
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Block IDs are basically part of Minecraft ID data along with items, mobs, entities, potions, and external values. Each block is given an identity of number and is arranged by that numeric sequence. |
Block ID Search Tools
Worldedit Commands |
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Available Worldedit commands that can help players to search Minecraft Block or Item ID easily:
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Available Online Lists of Minecraft Data IDs |
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These sites may contain all the Minecraft IDs you need: |
Facing Block IDs[]
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Facing Block IDs contain extra values which determines the facing direction of certain block types. These extra data values are not found in creative inventory. |
Slab Facing | Value | Example 1 (Quartz Slab) | Example 2 (Wooden Oak Slab) | Example 3 (Cobblestone Slab) |
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Default (Down) Slab | + :0 | 44:7 | 126:0 | 44:3 |
Upper Slab | + :8 | 44:15 (Upper) | 126:8 (Upper) | 44:11 (Upper) |
Top "Texture" Block Facing | Value | Example 1 (Hay Bale) | Example 2 (Spruce Log) | Example 3 (Purpur Quartz Pillar) |
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Up and Down | + :0 | 170:0 | 17:1 | 202:0 |
East and West | + :4 | 170:4 | 17:5 | 202:4 |
North and South | + :8 | 170:8 | 17:9 | 202:8 |
Bark on All-side (See Hidden Block IDs) | + :12 |
Notes | ||||||||
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Stairs Position | Value |
Example 1 (Nether Brick Stair) |
Example 2 (Jungle Wood Stair) |
Example 3 (Sandstone Stair) |
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Facing East | :0 | 114:0 | 136:0 | 128:0 |
Facing West | :1 | 114:1 | 136:1 | 128:1 |
Facing South | :2 | 114:2 | 136:2 | 128:2 |
Facing North | :3 | 114:3 | 136:3 | 128:3 |
Flipped Facing East | :4 | 114:4 | 136:4 | 128:4 |
Flipped Facing West | :5 | 114:5 | 136:5 | 128:5 |
Flipped Facing South | :6 | 114:6 | 136:6 | 128:6 |
Flipped Facing North | :7 | 114:7 | 136:7 | 128:7 |
External Block IDs[]
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External block IDs are not found in the regular creative inventory but they can still be found in Worldedit search commands. |
Hidden Block IDs[]
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Hidden Block IDs are similar to External Block IDs, they are not found in the regular creative inventory. But unlike External Block IDs, they cannot be found by the Worldedit search commands. They also can't be obtained by hand. |
Block Entities[]
Blockstates[]
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Blockstates are deeply customized blocks that contain extra pieces of data. The list below contains blockstates that significantly interfere with Worldedit uses: |
Multiple-Blocks Pattern[]
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By inserting commas ( , ) between block IDs value, Worldedit can randomize a pattern with those given blocks. To control the randomization, player can set percent ( % ) of each given block type that does not have to add up to 100%. Examples:
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#copy and #clipboard[]
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These two syntax can be used as pattern output if there is something already saved in the current clipboard. For examples:
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Cut-off Blocks[]
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Worldedit is known for not interfering or stopping the block update. It can change part of 2-block-wide structures like door, piston, or tall plant to air which exploits unique block type. |